Thursday
Nov082007
UI12: The Essentials of Interaction Design
Thursday, November 8, 2007 at 05:54PM
Kim Goodwin's talk at User Interface 12 in Boston outlined the entire Interaction Design process, with a focus on core skills and tools to improve solutions.
- A designer visualizes concrete solutions to human problems.
- Visualization skill is part aptitude, part fearlessness, and part imagination.
- Practice fearlessness with gesture drawing. Keeps focus on process, flow; not end goal. (Playing scales on piano.)
- Cooper phrase: "Reality bats last." Gets away from scarcity thinking and toward abundance thinking.
- Play encourages imagination.
- Pretend it's magic. Drop constraints.
- Pretend it's human. A great human assistant knows you.
- Collaboration: 2 or 3 are fast, 4 are slower, too many are deadly.
- Design Patterns: a designer's vocabulary.
- Practice deconstructing what you see. Identify components and relationships between them. What problem does it solve, and how else could it be applied?
- Design Principles: grammar. Tell us when and how to use vocabulary of patterns.
- Personas are the characters used to drive the story in scenarios.

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