Search

Elegant Interaction is the website of designer Lyndsay Mazzola. Based in Boston, she is a User Experience Designer for the enterprise architecture and development group of a global IT firm. She uses design to make digital products engaging and easy to use.

« Creativity | Main | iPhone Impressions »
Thursday
Nov082007

UI12: The Essentials of Interaction Design

Kim Goodwin's talk at User Interface 12 in Boston outlined the entire Interaction Design process, with a focus on core skills and tools to improve solutions.
  • A designer visualizes concrete solutions to human problems.
  • Visualization skill is part aptitude, part fearlessness, and part imagination.
  • Practice fearlessness with gesture drawing. Keeps focus on process, flow; not end goal. (Playing scales on piano.)
  • Cooper phrase: "Reality bats last." Gets away from scarcity thinking and toward abundance thinking.
  • Play encourages imagination.
  • Pretend it's magic. Drop constraints.
  • Pretend it's human. A great human assistant knows you.
  • Collaboration: 2 or 3 are fast, 4 are slower, too many are deadly.
  • Design Patterns: a designer's vocabulary.
  • Practice deconstructing what you see. Identify components and relationships between them. What problem does it solve, and how else could it be applied?
  • Design Principles: grammar. Tell us when and how to use vocabulary of patterns.
  • Personas are the characters used to drive the story in scenarios.

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>